Grow with Google - UX Design
In my course, I had to create a case study for every app that I designed. Since I made three apps, I had to create three case studies. Each case study focused on multiple things like observations from usability studies, different design stages of the app, challenges and goals with the design, and the next steps for the project.
My first case study that I made was from an app which allowed customers to buy kids toys online and pick them up at the store upon arrival to reduce exposure to Covid. Below is the slides of my case study.
My first case study that I made was from an app which allowed customers to buy kids toys online and pick them up at the store upon arrival to reduce exposure to Covid. Below is the slides of my case study.
The second case study I made was a movie theatre app that provided delivery service for customers. Unlike high end theatres that charge a lot for delivering food and drinks to customers in the theatre, my app will provide the same service for all theatres at a fraction of the cost. After the waiter brings the customer their food and drink, the customer can give them a tip by entering the amount in the app similar to a card reader at a store.
My third case study was about a mobile game that could be downloaded to a tablet from an app store. This game was designed for children to help them learn about emotions. It has a few games with cartoon animals that tell stories in a storybook fashion. The characters express emotions and the player must chose one of three possible answers to guess which emotion the character is expressing. For every correct answer, the player earns points. When the player earns enough points, they can go to the prize page and unlock a prize.